6.25.2008

High Expectations

When I was in SCM, it was our job to reject products that didn't follow policy in order to make every release consistent. We needed to whip people in shape into following directions. It was out job to point out what went wrong and how to correct it. The main culprits were game developers. They never followed the rules. Their main goal was to get their products out as fast as possible even if it didn't follow policy. When I transfered to game dev, everyone has high expectations of me. Everyone expects me to have my games perfect since I know the rules, since I enforced the rules. I was talking to a director and he joked around saying he can't wait for SCM to reject my game. It's so hard to live up to those expectations but it's all in good fun. We all know that everyone makes mistakes. I've even publicly acknowledged my mistakes when I realized them when I was in SCM.
In other news, I really love my new position. My new coworkers were so accepting of me and really helpful. Everyone I interact with are around my age so we have a lot in common. Kyle was right. People make me happy, not the job. I like interacting with people and in game dev, I'm constantly interacting with many people. People will stop by my cube to talk to me every so often. It's nice to find a job that I truly enjoy. For now. ;) lol The plus is that I don't have to see Ed anymore.

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